In Diablo III Greater Rifts were great, but we received feedback that players wanted a larger variety of things to do. There comes a point in leveling where you can't really continue till you explore these other types of content like bounties, elder rifts, etc. There's such a variety of content in Diablo Immortal. With a little bit of a slowed down paced, players can have that sense of discovery and build creation. There's a lot of exploration not just in the world but the skills and items of Diablo Immortal. That's kinda the magic of the Technical Alpha where the entire game is new and all the information isn't out there documented on the internet.It makes you think that anything might be possible. I was initially disappointed that iconic skills for certain classes weren't available on the Technical Alpha like the Wizard's Frozen Orb, but it was really cool to see some of those return as legendary effects that modified other skills. Even if you don't loot a legendary item in your play session, you can still progress your character via the Paragon system which is a more reliable constant progression system. If legendary drops are happening too often then it loses some of the excitement, but we also want to balance that around making every play session feel meaningful. You always want a good pacing of rewards but you want the random drops to be exciting as well.It feels more on pace with the original Diablo III where legendaries are rarer and players almost feel a bit thirsty for drops? Are you happy with the current pacing? The character progression speed of Diablo Immortal feels much slower than Diablo III: Reaper of Souls. A healthy mix of skills that are either new, improved, or familiar help us honor the legacy of Diablo while still pushing in new directions. The interaction between Ice Crystal and Ray of Frost is one such new interaction. It's good when classes feel familiar and a bit comfortable like a Barbarian whirlwinding through a pack of enemies, but it's also important that we deliver new experiences. ![]() When it comes to skills in Diablo Immortal we definitely wanted to bring something new.Skills seem to have a dual functionality and interaction with each other that we haven't really seen in previous Diablo games. We'll be recapping the event and covering notable details for Diablo Immortal!Ĭheck out Wowhead's Discord to discuss BlizzConline and get the News Webhook for all BlizzConline 2021 news alerts!īlizzConline 2021 Diablo Immortal: Alpha & Beyond The Diablo Immortal: Alpha & Beyond Panel has concluded.
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